Tuesday, April 24, 2007

My new homebrew game "Final Fantasy Battle" relesed



I relese my new homebrew game "Final Fantasy Battle" ,
The game is simple, and what in this game
~ control your characters by stylus and pad to attack enemies by throwing balls.
~ also, magic can be used(but now only one magic in this version).
~ different stages and difficulties
~ have sound in this game.
~ can save and load data, DLDI supported.(game will create file FFB.sav in boot automatic)
more playing information can be found in game.

I test it on R4 and patching DLDI, working perfectly. Bugs and comments can be forwarded to hewenxie@gmail.com or visiting http://hewenxie.blogspot.com/, thanks.

By the way I'm from China and my English is not very good T_T, so tips in game may be not very clear.

Finally, thank you for playing. Have fun.

Download here and more info :

http://www.namipan.com/d/cb674a5bd08d156b8f66982fdc5587bc47f744f7c9643700
http://forum.palib.info/index.php?topic=2920.0

9 comments:

Unknown said...

这个回复应该看得懂了吧~~嘻嘻
翻译完这篇日志后才发现,谢兄来自中国……
俺的博客地址
http://blog.tgb.net.cn

Anonymous said...

嗯,很不错,国内就是需要像这样的原创精神,希望交换链接:
http://blog.xuite.net/argoran/gamer

Anonymous said...

厄,刚才太匆忙,还没有自我介绍。
我是一名游戏制作爱好者,使用C++与DX制作一些demo,属于自娱自乐。目前在设计一个叫做“双刃”的文字游戏。

我用的是SC的烧录卡,还没有试你的FFB。能不能介绍一下游戏的系统设定?

Anonymous said...

我也曾和一些同学组过工作室,想做点东西出来,一共有过两次策划。第一次是一个RPG,最后发现RPG东西太多太难做,放弃了,第二个是个飞行射击,好像现在也处于不了了之的状态。
所以现在只敢做文字式的游戏了,这样比较简单,不用考虑太多程序上的东西。
我觉得做游戏最大的难度是美工,包括素材和画面表现。

Anonymous said...

下载了FFB,里面的nds文件都是针对R4的么?我用SC转换软件转的时候不太顺利。
第一个文件是给gba的?
第二个文件能转换,但转换后输出的文件大小为0KB
第三个文件转换是出错,说无法转换

HewenXie said...

美工问题的确很头疼,做RPG进度超级慢的。SC直接用后缀SC.NDS那个就可以了吧。自制游戏不用转换,直接拖进去用就可以了

Anonymous said...

哦,明白了

Anonymous said...

是中国人啊,支持!国人也是很强的

SNAKE said...

why not use chinese~~~